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AI Insights · Timothy · July 2025

Top Boxing Games on Android in South America: Q2 2025

Explore the performance of the top 5 boxing games on Android in South America during Q2 2025, highlighting downloads, revenue, and active users.

Top Boxing Games on Android in South America: Q2 2025

In the second quarter of 2025, the South American Android gaming market saw significant activity in the boxing game category. Here’s a closer look at the performance of the top five boxing games, using data sourced from Sensor Tower.

Boxing Star: Boxing Fight Game demonstrated a notable increase in weekly revenue, peaking at approximately $1K by the end of June. Weekly downloads began at 6.2K at the start of April and rose to 8.5K by the end of May. Active users also saw a steady climb, reaching over 11K in late May.

WWE SLAM by Topps® Card Trader experienced a fluctuating revenue trend, closing the quarter at $335. Downloads were negligible except for a brief spike at the beginning of June. Active users declined from 56 to 12 by the end of the quarter.

Real Boxing 2 maintained a steady revenue stream, consistent around the $200 mark, with a slight increase in June. Downloads were robust, peaking at 47K in the last week of June. Active users remained high, with a slight drop mid-quarter before recovering.

Burrito Bison: Launcha Libre showed a gradual increase in revenue, reaching $320 in mid-May. Downloads varied between 1.8K and 2.6K, while active users peaked at 19K in late May before declining slightly.

WWE Mayhem saw its revenue fluctuate, ending the quarter at $195. Downloads were stable, with a high of 8.1K in mid-May. Active users showed a peak in mid-May at 23K but gradually declined towards the end of June.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025