AI Insights · Timothy · July 2025
Top Boxing Games on Android in South America: Q2 2025
Explore the performance of the top 5 boxing games on Android in South America during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the South American Android gaming market saw significant activity in the boxing game category. Here’s a closer look at the performance of the top five boxing games, using data sourced from Sensor Tower.
Boxing Star: Boxing Fight Game demonstrated a notable increase in weekly revenue, peaking at approximately $1K by the end of June. Weekly downloads began at 6.2K at the start of April and rose to 8.5K by the end of May. Active users also saw a steady climb, reaching over 11K in late May.
WWE SLAM by Topps® Card Trader experienced a fluctuating revenue trend, closing the quarter at $335. Downloads were negligible except for a brief spike at the beginning of June. Active users declined from 56 to 12 by the end of the quarter.
Real Boxing 2 maintained a steady revenue stream, consistent around the $200 mark, with a slight increase in June. Downloads were robust, peaking at 47K in the last week of June. Active users remained high, with a slight drop mid-quarter before recovering.
Burrito Bison: Launcha Libre showed a gradual increase in revenue, reaching $320 in mid-May. Downloads varied between 1.8K and 2.6K, while active users peaked at 19K in late May before declining slightly.
WWE Mayhem saw its revenue fluctuate, ending the quarter at $195. Downloads were stable, with a high of 8.1K in mid-May. Active users showed a peak in mid-May at 23K but gradually declined towards the end of June.
For more detailed insights and analytics, visit Sensor Tower.